Course

Serious Games - MDIA3001

Faculty: Faculty of Arts and Social Sciences

School: School of the Arts and Media

Course Outline: School of the Arts and Media

Campus: Sydney

Career: Undergraduate

Units of Credit: 6

EFTSL: 0.12500 (more info)

Indicative Contact Hours per Week: 3

Enrolment Requirements:

Prerequisite: 96uoc overall, including MDIA1000, and enrolment in a single or dual award Media program

CSS Contribution Charge: 1 (more info)

Tuition Fee: See Tuition Fee Schedule

Further Information: See Class Timetable

View course information for previous years.

Description

Subject Area: Media

Understanding what games really are and how they can affect and create audiences is essential knowledge for every media graduate. In this course we focus on the most common types of games that media producers create, serious games. These are games that are used for real-life purposes other than pure entertainment. For example, they might be used for social change, education, training, advertising, or to help people achieve a particular health objective. In this course you will focus on the conceptual design and analysis of serious games. This context will shape an investigation into game aesthetics, learning, affect and engagement. You will also be introduced to the methods and practice of game play-testing. The course does not involve any computer programming or require any previous knowledge in this area aside from skills already developed in the pre-requisite course MDIA1000.

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Study Levels

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