Serious Games - MDIA3001
Faculty: Faculty of Arts and Social Sciences
School: School of the Arts and Media
Course Outline: School of the Arts and Media
Campus: Sydney
Career: Undergraduate
Units of Credit: 6
EFTSL: 0.12500 (more info)
Indicative Contact Hours per Week: 3
Enrolment Requirements:
Prerequisite: 96 uoc overall including MDIA1000 and enrolment in programs 3428 or 3433 or the Media Production stream in program 4781
CSS Contribution Charge: 1 (more info)
Tuition Fee: See Tuition Fee Schedule
Further Information: See Class Timetable
View course information for previous years.
Description
Subject Area: Media
Understanding what games really are and how they can affect and create audiences is essential knowledge for every media graduate. In this course we focus on the most common types of games that media producers create, serious games. These are games that are used for real-life purposes other than pure entertainment. For example, they might be used for social change, education, training, advertising, or to help people achieve a particular health objective. In this course you will focus on the conceptual design and analysis of serious games. This context will shape an investigation into game aesthetics, learning, affect and engagement. You will also be introduced to the methods and practice of game play-testing. The course does not involve any computer programming or require any previous knowledge in this area aside from skills already developed in the pre-requisite course MDIA1000.