Computer Games - ZEIT3307
Faculty: UNSW Canberra at ADFA
School: School of Engineering & Information Technology @ UNSW Canberra at ADFA
Course Outline: https://gateway.unsw.adfa.edu.au/isas/current_students/outlines/index.html
Campus: UNSW Canberra at ADFA
Career: Undergraduate
Units of Credit: 6
EFTSL: 0.12500 (more info)
Indicative Contact Hours per Week: 2
Equivalent: ZGEN2301
CSS Contribution Charge: 1 (more info)
Tuition Fee: See Tuition Fee Schedule
Further Information: See Class Timetable
Description
Computer Games takes an IT professional and computational view of the technology and industry of computer games. The focus is primarily upon the technological dimension - simulation, graphics, human computer interaction, AI, etc. - with lesser emphasis on the social and business dimensions. Further, the course contains a significant design & development theme – the generic and game specific principles of design will be examined; while students will critically analyse (from a design perspective) a successful game and develop their own game content. Finally, the course will expose students to the critical role that play has for healthy human development and the way that modern defence forces (and other organisations), including the ADF are employing serious games – utilising the technology of computer games to meet some of their training, education, recruitment, decision-support or other requirements.