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Campus: Kensington Campus
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Career: Undergraduate
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Units of Credit: 6
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Indicative Contact Hours per Week: 3
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Enrolment Requirements:
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Prerequisite: Enrolment in a major/minor in Media, Culture & Technology and 72 uoc including 12 uoc at Level 2 in the major/minor or enrolment in program 3428, 3429, 3433, 3434 or 4781 and 72 uoc overall; Excluded: MDCM3000, MEFT2102, MEFT3102, MEFT3105
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Description
This is a shelf course. A shelf course comprises a number of modules related to this broad area of study. Each module is a separate semester of study in this area and is offered in rotation. You can study TWO modules but you cannot study the same module twice.
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Subject Area: Media, Culture and Technology
The course will focus on topics that allow students to think through the contemporary and future state of events at the junction of media, culture and technology. They will develop a rich perspective on such topics as:
- Media innovation.
- Media change and social change.
- New media forms.
- Expanded fields of media use in the cultural, artistic and social take up of media forms.
- The contemporary state of media studies, including advanced ideas from leading media theorists.
- Future media.
- The transformations of media industries.
- The transformation and ongoing flux of media use and media work.
Module: “New Media, Cultural and Social Change”(Semester 1, 2011) New media technologies challenge many of the givens of cultural and social practices. At the same time, new cultural and social uses of media challenge much traditional thinking about media. You will explore the nature of increasingly dynamic media technologies, and the new cultural and social practices alongside which media technologies evolve. You will consider key contemporary ideas about media, cultural and social change. Students will undertake guided and self-directed research. Topics examined could include: digital and networked media of all kinds; immersive, interactive or augmented media "realities"; data sharing; the impact of media technology take up in key cultural and social practices, for example health, education, art and design, government, new forms of community, or sciences such as climatology, neuroscience or genetics.
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