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Narrative and Gameplay - SOMA2858
 Students studying

   
   
   
 
Campus: College of Fine Arts Campus
 
 
Career: Undergraduate
 
 
Units of Credit: 6
 
 
EFTSL: 0.12500 (more info)
 
 
Indicative Contact Hours per Week: 3
 
 
Fee Band: 1 (more info)
 
 
Further Information: See Class Timetable
 
  

Description

Starting from the nature of traditional narrative and story structure, this course provides intensive hands-on work in the understanding and development of creative design documents for films, games and other interactive media. It focuses especially on the intersection of narrative, gameplay and interactivity, and how these concepts are translated into a design document. Students spend time analysing the components of different media, before developing an original design idea.

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© The University of New South Wales (CRICOS Provider No.: 00098G), 2004-2011. The information contained in this Handbook is indicative only. While every effort is made to keep this information up-to-date, the University reserves the right to discontinue or vary arrangements, programs and courses at any time without notice and at its discretion. While the University will try to avoid or minimise any inconvenience, changes may also be made to programs, courses and staff after enrolment. The University may also set limits on the number of students in a course.