Computer Games - ZEIT1110

Faculty: UNSW Canberra at ADFA

School: School of Engineering & Information Technology @ UNSW Canberra at ADFA

Course Outline: ZEIT1110 Course Outline

Campus: UNSW Canberra at ADFA

Career: Undergraduate

Units of Credit: 6

EFTSL: 0.12500 (more info)

Indicative Contact Hours per Week: 2

CSS Contribution Charge: 1 (more info)

Tuition Fee: See Tuition Fee Schedule

Further Information: See Class Timetable

View course information for previous years.


Computer Games takes an IT professional and computational view of the technology and industry of computer games. The focus is primarily upon the technological dimension - simulation, graphics, human computer interaction, AI, etc. - with lesser emphasis on the social and business dimensions. Further, the course contains a significant design & development theme – the generic and game specific principles of design will be examined; while students will critically analyse (from a design perspective) a successful game and develop their own game content. Finally, the course will expose students to the critical role that play has for healthy human development and the way that modern defence forces (and other organisations), including the ADF are employing serious games and€“ utilising the technology of computer games to meet some of their training, education, recruitment, decision-support or other requirements.
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